It’s a brilliant game with two great expansions. Even the £49.99 the game runs at is not unjustifiable on the surface because of the content you are getting. I’d argue in its current state you’d be downgrading, but the price on the surface is okay. The upgrade price of £5 if you own the original game and DLC isn’t unfair. Moving on to the question of value, we come to the question of value, and this is where things become even murkier. This is not a bad-looking game, but it’s unclear why there was a need to change these visuals in the first place. The colours are sharper, but part of the endearing simplicity of the original game’s art direction is lost. To be honest, the effect looks as much like I turned my television settings to Vivid. The game still looks good, but I wouldn’t argue it looks better. The remastered visuals, meanwhile, are destined to be a matter of taste. The motivation to persist with the story was lost when I know I have a better version installed on my hard drive. This version, meanwhile, was hard to get back into. This is made all the more surprising when a next-gen update to the base game already exists and it feels great. Enter a town, and watch the game turn into a PowerPoint slideshow. Framerate drops left and right, stuttering, details not loading in. The performance is quite frankly shocking. The problem, of course, is that The Outer Worlds: Spacer’s Choice Edition undercuts most of these strengths at every turn.
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